Ich hab versuch meine 3dfx banshee karte unter Woddy zum laufen zu bringen.
Kann mir jemand sagen ob die 3d unterstützt funktioniert (siehe glxinfo output).
Ich hab namlich dann versucht das quake3 demo zu starten und dann bleibt der Bilschirm immer dunkel.
Gibt es andere Spiele mit denen ich meine 3d karte testen kann?
glxinfo:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: Brian Paul
server glx version string: 1.3 Mesa 3.4.2
server glx extensions:
GLX_MESA_pixmap_colormap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer, GLX_SGI_video_sync,
GLX_MESA_set_3dfx_mode, GLX_ARB_get_proc_address
client glx vendor string: Brian Paul
client glx version string: 1.2 Mesa 3.4.2
client glx extensions:
GLX_MESA_pixmap_colormap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer, GLX_SGI_video_sync,
GLX_MESA_set_3dfx_mode, GLX_ARB_get_proc_address
GLX extensions:
GLX_MESA_pixmap_colormap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer, GLX_SGI_video_sync,
GLX_MESA_set_3dfx_mode, GLX_ARB_get_proc_address
OpenGL vendor string: Brian Paul
OpenGL renderer string: Mesa X11
OpenGL version string: 1.2 Mesa 3.4.2
OpenGL extensions:
GL_ARB_multitexture, GL_ARB_texture_cube_map, GL_ARB_transpose_matrix,
GL_EXT_abgr, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_histogram,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_object, GL_EXT_texture_lod_bias,
GL_EXT_vertex_array, GL_HP_occlusion_test, GL_INGR_blend_func_separate,
GL_MESA_window_pos, GL_MESA_resize_buffers, GL_NV_texgen_reflection,
GL_PGI_misc_hints, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGIS_pixel_texture, GL_SGIS_texture_edge_clamp, GL_SGIX_pixel_texture
glu version: 1.1 Mesa 3.4.2
glu extensions:
GL_EXT_abgr
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
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0x26 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x27 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x28 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x29 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x2a 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
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0x2d 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x2e 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x2f 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x30 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x31 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x32 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x33 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x34 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
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0x36 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x37 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x38 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x39 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x3a 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
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0x3d 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x3e 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x3f 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x40 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x41 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None
0x42 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 16 0 0 None